RON'S FLIGHT SIMULATOR.


STARTING WITH THE BASIC FLIGHT SIMULATOR PROGRAMME -

WE SLOWLY EXPAND IT WITH OTHER COCKPIT LIKE CONTROLS, INSTRUMENTS, Etc.

IT IS POSSIBLE TO END UP WITH A FULL SIZE SIMULATED AIRCRAFT (of your choice) COCKPIT.


PAGES UNDER CONSTRUCTION .. PLEASE CHECK BACK FROM TIME TO TIME FOR MORE INFO.

THIS SITE DESCRIBES MY EXPERIENCES WITH THE MICROSOFT "FLIGHT SIMULATOR" PROGRAMME, AND PARTICULARLY
WITH ADDING MORE "FUNCTIONS" (AIRCRAFT CONTROLS) TO THE PROGRAMME.

In my efforts, LOOKING around the web etc., I found it difficult to obtain the basic information. Lots of jargon .. IOCP,
SOIC, FSUIPC, MCP, MIP, EFIS and so on. I found it impossible/difficult to get a quick description of what those abbreviations
meant. Many hours were spent searching the web with my quite slow mobile phone connection. We are located in a rural area in
Queensland, Australia - thus no broadband!
I think I was fortunate having some radio (also relating to aviation comms, nav aids etc), electronic, computer and general
aviation knowledge and experience. My feelings go out to those who have to learn/cope with all that related jargon as well!

These pages will, hopefully, assist anyone else starting from the basics in relation to flight simulator (FS or Flight Sim.).
I will endeavour to explain all abbreviations/jargon as we go along.

Some pages already constructed .. and are in chronological order.


Some of my background information.

Click here to view above.


After I had started these pages, I came across some magazines that gave me additional background relating to my efforts.
This information, I thought, gives a good "INTRODUCTION" to what I was trying to achieve.

Click here to view above.


The first thing I did to expand my flight sim., was to add a joystick. Great value, for a small expenditure!

Click here to view above.


A description of how I used rack and pinion gears to mechanically drive a potentiometer.
Potentiometers are often used to generate an analogue (continuously varying) signal to feed to a computer.
Thus, for example, the continuously varying position of rudder pedals is able to be sensed by the computer. The Flight
Sim. programme interrupts this signal and caused the simulated aircraft to act accordingly.

Click here to view above.


A description of how I interfaced the rudder pedals and brakes to my computer.

Click here to view above.


Thoughts (at this stage) relating to "STARTING A CONSOLE".

Click here to view above.


Getting serious with constructing console/pedestal.

Click here to view above.



PLEASE RETURN TO THIS SITE. PAGES BEING UPDATED. MORE UNDER CONSTRUCTION.


Last updated: 26 January 2008.   © Ron Graham 1997.